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EXE (executable) file. You can see a list of these library files by selecting Settings from the Project tab and clicking the Link tab. LIB. These are "import libraries" for the three major Windows subsystems. EXE file. DLL dynamic−link libraries. In the Visual C++ Developer Studio, you can compile and link the program in different configurations. By default, these are called Debug and Release. The executable files are stored in subdirectories of these names. EXE file that assists in debugging the program and in tracing through the program source code.
BAT located in the BIN subdirectory of the Developer Studio to set environment variables. EXE file from the command line by typing: DEBUG\HELLOMSG or RELEASE\HELLOMSG I have made one change to the default Debug configuration in the project files on the companion CD−ROM for this book. In the Project Settings dialog box, after selecting the C/C++ tab, in the Preprocessor Definitions field I have defined the identifier UNICODE. I'll have much more to say about 13 this in the next chapter. 14 Chapter 2 −− An Introduction to Unicode In the first chapter, I promised to elaborate on any aspects of C that you might not have encountered in conventional character−mode programming but that play a part in Microsoft Windows.
Other messages are sent directly to the window procedure without being placed in the message queue. If your eyes are beginning to glaze over with this excessively abstract description of the Windows architecture, maybe it will help to see how the window, the window class, the window procedure, the message queue, the message loop, and the window messages all fit together in the context of a real program. The HELLOWIN Program Creating a window first requires registering a window class, and that requires a window procedure to process messages to the window.